top of page

What Is Transactional Analysis?

Writer: Catriona Homer
Catriona Homer
Sep 8
3 min read
Man in field

Transactional Analysis, usually shortened to TA, is the main approach I use in my work. It's practical, and once you understand the basics, it's genuinely useful for making sense of your own patterns, not just something that stays in the therapy room.


Where it comes from

TA was developed in the 1950s by a psychiatrist called Eric Berne, who wanted a way of understanding people that didn't rely on complicated theory. His starting point was simple: we all learn certain roles and beliefs in childhood, and we carry them into our adult relationships without realising it. TA gives us a way to spot those patterns and change the ones that aren't serving us.


The key concepts

There's a lot to TA, but most of it builds on five core ideas.


Ego states 

We all have and move between different parts of ourselves: different 'Parent' states (rules, judgement, care, control), Child states (feelings, instinct, old reactions), and an Adult state (thinking clearly, in the present). Knowing which state you're in, and which one you're reacting to in someone else, helps us to understand our internal world and explains a lot about why conversations go wrong. Read more about ego states →


Strokes

A stroke is any unit of recognition from another person, a compliment, a criticism, even just being noticed. We need them, and when we can't get positive ones, we'll often settle for negative ones rather than none at all. Noticing what kind of strokes you're chasing, and from whom, tells you a lot about a relationship.


Life scripts

As children, we all draw conclusions about ourselves, other people, and the world, often without noticing. Those conclusions can turn into a kind of unconscious script we keep acting out as adults, long after it stopped being useful. Read more about life scripts →


Drivers

These are the childhood messages that shaped how we try to earn approval, like Be Perfect, Try Hard, Hurry Up, Be Strong, or Please Others. They're not bad in themselves, but when they run unchecked, they push us towards burnout, people-pleasing, or never feeling good enough. Read the driver series →


Games

A game is an unconscious repeating pattern of interaction that looks like one thing on the surface but is really about an old, familiar payoff underneath, often ending in the same bad feeling every time. Spotting the game you're playing is usually the first step to stepping out of it. Read more about games and the drama triangle →


Why I use it Transactional Analysis

TA gives us a shared, plain-English language for what's happening beneath the surface. Instead of vague talk about "issues," we can name the actual pattern: which part may be present in you right now, which old script got triggered, which driver is running the show. That makes change something you can actually work on, rather than something abstract.


I use TA alongside other ways of working, so if a client's situation calls for something different in a given session, I'll bring that in too. But TA is the backbone of how I think about people, and how I think about change.


Want to see it in practice?

If any of this sounds familiar, whether it's a driver you recognise in yourself or a pattern you keep repeating in relationships, it's worth talking it through properly.


bottom of page